Which isn't to say that Solar Ash is crowded with folks to talk to-similar to Hyper Light Drifter, this is a lonely experience. When speaking to other characters in Solar Ash, the player is given dialogue options that allow Rei to dig deeper into the lore of the game-based on the hands-off preview, it looks like something that will regularly pop up throughout the campaign. So that observation is going to be important."Īs just mentioned, Rei and the other characters actually speak in Solar Ash, a major departure from Hyper Light Drifter which didn't feature voices (or even words) and conveyed conversations via still images. We put a lot of time and care and effort into those story spaces and set pieces to make sure it communicates things about the world that you wouldn't otherwise know through just pure text. It's going to run the gamut of storytelling methodologies. We introduced with our characters as well. "We have a lot of visual storytelling that's prominent throughout the game. "You'll learn about the story in a multitude of ways," Preston said. According to Preston, Solar Ash is a game where everyone is trying to "escape their own pain." You play as Rei, a voidrunner who enters a black hole in order to save her planet. Solar Ash is the sophomore effort from developer Heart Machine, the studio behind 2016's Hyper Light Drifter. To me, that's the most enjoyable start-good character controls out of the box." "It's a little bit like Super Mario 64-the depth of control out of the box, you have a lot to learn in order to build your skill and get better. "You can get some different throughout via different suit powers, but you can beat the game without getting any of them." " is intentionally set up to be a little bit Mario-style where you have your suite of moves from the start," Preston told me. Solar Ash pulls from earlier inspirations, however Preston compares it to Super Mario 64. The player has all of her moves from the start, but the game's high skill ceiling will push you to perform those same moves in different combinations to pull off faster and more efficient means of movement-think freerunning in Titanfall 2 or air dribbling in Rocket League. To that end, Rei doesn't grow stronger and acquire new moves over the course of Solar Ash to help her go faster. ![]() It's as much about achieving mastery in how you move as it is about moving quickly. Solar Ash is a game all about using different moves to achieve the right level of speed and get the ideal window for timing an attack. Though Solar Ash is a movement-based game, creative director Alx Preston told me that just going fast isn't the goal. Now Playing: Solar Ash - Official Gameplay Trailer Getting those two elements to not only coexist but thrive together is a needle that Hyper Light Drifter confidently threads.By clicking 'enter', you agree to GameSpot's In our review of the developer’s Hyper Light Drifter, we praised the top-down action game for its combination of story and gameplay: “It replaces traditional narrative structures with moods, but punctuates those contemplative, quiet moments with constant scenes of breakneck, pitch-perfect action. ![]() “The giant spaces, the feel of movement, the flow of combat, and the high stakes battles atop enormous beasts all come together to bring players something we think is incredibly unique, and more importantly, fun.” “ Solar Ash is Heart Machine’s vision of the adventure platformer,” game designer Alx Preston said of Solar Ash earlier this year. ![]() The developer promises fluid controls, with rail-grinding, grappling, and cloud surfing. Players take on the role of Rei, a Voidrunner who will journey through a colorful, stylized world as she fights to save her planet from the Ultravoid. ![]() Heart Machine first revealed Solar Ash in 2019 (as Solar Ash Kingdom). Solar Ash is coming to PlayStation 4, PlayStation 5, and Windows PC via the Epic Games Store. 26, publisher Annapurna Interactive announced Thursday. Hyper Light Drifter developer Heart Machine will release its next game, the 3D action-platformer Solar Ash, on Oct.
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